

A survival adventure set 36,000 years ago

Face danger. Find your tools. Paint your first wall.
You play as a young shaman on her first solo journey to a sacred cave.
You light the torch. A growl answers from the dark, a bear.
You run, and survive, but your fire dies and your tools are gone.
To finish your painting, you must face the frozen valley: gather, trade, craft, and call on spirits.
When you return to the cave, the wall is waiting.

THE WORLD & ITS CREATURES
36 000 years ago, the valley is alive. Wind, snow, and tracks everywhere.
The land around the cave is a living maze of ice and stone.
Mammoths and woolly rhinos cross the valley.
Horses stamp the snow; ravens follow their trail.
And deep inside the mountain, a bear sleep, the spirit that guards your cave.
Gameplay
Explore and Gather
Search the frozen valley for flint, wood, ochre, and bone.
Collect resources and craft tools to survive the Ice Age.
Survive the Elements
Keep your fire alive, find shelter, and face predators.
Every step in the cold tests your stamina and instincts.
Spirits and Music
Use your flute and drums to connect with the world around you.
Play melodies to reveal hidden paths and guide animal spirits.
Return to the Cave
Follow signs and memories back to the sacred cave.
A fox spirit walks beside you, showing the way through the snow.
Paint and Create
Mix pigments from natural materials and paint the cave walls.
Each mark you make brings light and spirit to the dark.
Celebrate with Sound
End your journey in rhythm. Play the flute, sing, and strike the walls to awaken the cave’s echo.
Production plan
We are seeking partners to complete the prototype and develop the full version of Age Walker.
| Phase | Duration | Scope |
| Prototype | 4–5 months | Core gameplay systems |
| Vertical Slice | +6 months | Full loop, cave, and ritual |
| Full Chapter | +18–24 months | Expanded story and polish |
We are open to publishing partners, cultural co-production, or independent investors.
The team

Romain Malauzat
Creative Direction
Story & Art Design
Freelance 3D artist and motion designer with experience on major projects for Disneyland Paris.
Responsible for world-building, narrative design, and visual direction of Age Walker.

Nicolas Petitdan
Lead Developer
Music & Sound Design
Berlin-based programmer, musician, and sound engineer.
Leads gameplay and systems development in Unreal Engine 5, while composing Age Walker’s original ambient and ritual soundscape.

Age Walker.
Explore, gather, and survive.
Paint, Sing, and the cave will come alive.


